There are no set bonuses for wearing more than one item from any single group. While these are grouped into categories based on similar traits, these are not considered Sets. It rolled up with good rolls on the three preset properties (Life Steal, Hit Points, Chance of Crushing Blow), though two of the four random properties (Dexterity and Fire Resist) were low for its level. Sharkskin Gloves have a base iLvl of 39, meaning that it had a 20% chance to roll four affixes, which it did. Here are the chances of getting a certain number of affixes depending on the iLvl of the base item:įor example, this is a pair of crafted Sharkskin Gloves from the "Blood" category. There is a random element, but it's not entirely a random chance. Of course, you always want the most number of affixes possible, but how is this determined? In addition to the 3-4 preset properties, crafted items can roll up with anywhere from 1-4 additional random magical properties. In a way, crafting is another form of gambling. You can still get very low rolls or strange combinations of properties, such as an obvious tank or melee DPS item with +Sorceress skills. However, there are random elements to crafting. The Rune, Gem, and random Jewel do not change, no matter which quality level of base item you are using.
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